

In the example shown here, as there are no objects within the scene with refractive or subsurface properties, those corresponding Render Elements are not needed. However, if they are not present then they are not needed to re-create the final Beauty composite. Repeat these steps for each of the other required Render Elements (GI, Reflection, Refraction, Specular, Self Illumination, Atmospheric Effects, SSS & Background Render Elements).Īdditional Render Elements will be needed (such as Self Illumination, Atmospheric Effects or SSS) if the scene characteristics require them. Connect this node to the RE Scene node.Ĥ. When the Select Render Element Type box appears, select Lighting from the Type drop-down.ģ. Ensure that the RE Scene node is connected to the VRayRenderer node.Ģ. We will be connecting all our render elements to this to keep things ordered.ģ. Create a Scene node after all the geometry, materials, and lights in the Nuke script, and name this node RE. The Node graph at the start of this tutorialġ. If required, these can be un-grouped into their original form by going to the Edit menu's Node section, then to the Group section and clicking on Expand Group (or by simply using the Ctrl+Alt+G hotkey).Īt the end of this section, we will also render the actual Beauty render element to serve as a comparison for the final Beauty composite. Although the scene setup we are dealing with is actually rather complex, many sections have been grouped together into a single node for the sake of visual clarity. In this first section, we set up the Render Elements to composite into a beauty pass in the last section.
